

The Jedi Marksman isn’t particularly adept with the force, so you may as well go with the buffing powers of the light side rather than watching enemies constantly resist your dark side offensive force powers.

As for your Jedi class, like I said earlier, I went with Sentinel for the sake of doing something different, but it also complements the build nicely by having the best saving throws and most skill points of any Jedi class as well as some nice immunities.Īlignment: Light Side.

You’ll want to be in this class all the way to level 8. Both Soldier and Scout offer some nice free feats as well as plenty of feats on levelups, but Scout has better class skills (for this build’s purposes, anyway), better saving throws, and more skill points. Simple enough, but it can be quite engaging.Ĭlass: Scout -> Sentinel. You’ll also want to cast any defensive force powers as necessary. The basic battle plan for the Jedi Marksman has you blasting enemies with Rapid Shot from the rear while your other two party members handle the frontlines. Finally, skills were a notable part of this build, though not the primary focus. Third, I became a Sentinel for my Jedi class (I almost always go Guardian or Consular). Second, instead of using robes when I became a Jedi, I stuck with armor the whole playthrough, boosting my defense but limiting the number of force powers I could use. First, rather than using lightsabers, melee weapons, or even blaster pistols, I used rifles and heavy weapons, switching between the two whenever I felt like it. With this build, I wanted to do several things that I rarely, if ever, do. And now for something completely different.
